K&K
Packing the adventure backpack…
K&KGreat AdventuresA Kimika & Kalynn story
Credits
Credits

Music "Puzzle Game" by Cyberwave Orchestra from Pixabay.

Sound effects from Freesound Community, Ocean Eyes91, FourthWoods, and Universfield from Pixabay.

Typefaces: Fraunces and Nunito, SIL Open Font License.

Kimika & Kalynn Great Adventures is a trademark of Lyons Gold Standard Multimedia LLC

Copyright 2026 H.V.Lyons

Version

About
About the game

Kimika & Kalynn Great Adventures builds social-emotional skills alongside thinking, planning, and problem-solving. Across five levels and 50 activities, players make thoughtful choices, solve increasingly challenging puzzles, and use the items they collect to complete later tasks.

What players practice

  • Planning and organizing: collecting supplies, combining items, and doing steps in order.
  • Problem-solving: sliding puzzles, connected routes, water channels, and number patterns.
  • Memory and attention: memory matches, melody sequences, and multi-clue puzzles.
  • Flexibility and perseverance: revising answers and trying new strategies without losing progress.
  • Empathy, kindness, and fairness: caring for Cocoa, including friends, and sharing resources fairly.
  • Honesty and safe choices: the broken flowerpot, private information, and responding to unkindness.
  • Feelings and self-management: naming mixed feelings, pausing to breathe, and no time pressure.
  • Cooperation: planning together, respecting preferences, and finding a safe helper.
  • Math and reading: budgets, schedules, fractions, ratios, and word puzzles.

These skills work together. One adventure can ask a player to remember a clue, plan several steps, use an item, solve a math problem, and think about someone else’s needs.

For grown-ups: ask “Why did you choose that?” or “How could you use this outside the game?” The answer can show understanding that a correct answer or a Shine Coin alone cannot.

The game offers practice and chances to observe these skills. It is not a standardized or diagnostic assessment, and finishing a puzzle does not by itself show mastery outside the game.

Version

Books
The Kimika & Kalynn books

    Your next little adventure

    Kimika & KalynnGreat Adventures!

    A place for everyone

    A new home. A whole world to discover.
    And a little kindness that goes a long way.

    50 discoveries to findNo timers. No lost lives.
    Who will you be today?

    Both sisters can discover every adventure.

    Created from the stories of H.V. Lyons
    A little discovery